Mar 19, 2008, 04:11 PM // 16:11
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#21
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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You could always take the easy way out and just 600/smite the dungeon.
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Mar 19, 2008, 04:54 PM // 16:54
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#22
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Frost Gate Guardian
Join Date: Oct 2007
Location: UK
Profession: R/
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are u able to 600/smite your way there or do you need to be run?
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Mar 19, 2008, 04:55 PM // 16:55
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#23
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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My alliance recently did this in HM fairly easily.
One Avatar of Melandru derv with Eteranal Aura/Heart of Holy Flame (prevents blinding and pumps out holy damage)
One warrior with DSlash/Whirlwind Attack
N/Mo with Emapthic Removal, Order of Pain and Dark Fury
SY!/TNtF para
Nuker
I forget the finer details, but there were some healers and we also slotted in Judge's Insight for more holy damage from the para and warrior.
We did it without cons in hour and a half I believe-but we were also going slowly
EDIT: the Avatar of Melandru build is pretty much the one off of pvxwiki with Eremite's Sweep replaced with Farmer's Scythe
Last edited by Richardt; Mar 19, 2008 at 04:58 PM // 16:58..
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Mar 19, 2008, 08:01 PM // 20:01
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#24
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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I imagine it might have been a tiny bit faster if you added Draw conditions to the derv, I see that as working really well actually.
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Mar 20, 2008, 04:22 AM // 04:22
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#25
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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I think we did-I didn't notice a change from the blind bots as I brought Remedy Sig and put both reduce blind mods on my shield and armor.
Take that Blinding Surge!
And it was alot of fun-I'm trying to see how fast my guild can do dungeons now XD
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Mar 20, 2008, 04:46 AM // 04:46
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#26
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Desert Nomad
Join Date: May 2006
Profession: N/
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http://www.guildwarsguru.com/forum/s...e+ Easy+Kaida
I posted this when noone could beat this dungeon (easily) at the release of eotn. Most of the posters tried this build (or something similar) and had great success. Hopefully, you'll have some too.
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Mar 20, 2008, 09:30 AM // 09:30
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#27
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: Mo/
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Three monk heros, following skills.
Ray of Judgement
Spear of Light
Castigation Signet
Smite Hex
Smite Condition
Mantra of Inscriptions
Leech Signet
Symbol of Wrath
12 Smiting, 12 Inspir, 3 Divine. Go and buy your heros three minor smite runes (it's only 300g total).
Line the heros up, use Ray of Judgement to spike. Don't bother with the monks, kill the wizards first. Three RoJ's is enough to clean spike anything that isn't a boss in here, so you'll often take out 4 or 5 enemies on your first shot. I found Signet of Judgement couldn't clean spike with only three monks and while Ray is slower, more expensive and more unwieldy, it is far more effective as you'll straight up explode the group. For NM I would run SoJ as it is quicker. The monks can't heal the spike, so you may as well kill what will hurt you (ie. the wizards). I let the heros do their own thing with Spear and castigation, both hit hard on the enemy undead and they are decent at timing it to get the bonuses on them. Smite hex/condition have a huge AoE and hit for a lot, they will often finish off whatever is left. Mantra of inscriptions just speeds things up, Leech signet is for Fendi Nin (interupting his massive AoE spells makes it a lot easier). Symbol of Wrath cleans up anything that gets through and wants to take you on in melee, be it wizards or warriors and also is brutal on Fendi Nin later.
If you come across groups that are close together, line up a RoJ spike, then as soon as they cast Ray, run. If you get into a fight and double aggro, you're almost certain to wipe.
Take Mhenlo, Lina, Herta and Devona (Devona is a bit optional, she doesn't add a lot but there's not much better and she helps against Fendi). When I did this I was a prot monk myself, but you can run as anything. If you're a caster, take a copy of Protective Spirit.
You can basically get all the way to Fendi by spiking no problems in HM with 10% morale boost. Fendi is a little more difficult - take advantage of him and pull him away from his archers. If there is one archer alive when he dies, the ritualists will spawn at the live archer. WHen you have him in his soul, flag your three smite heroes in and get them all to use Symbol of Wrath, if he tanks it all (which he did all the time for me), you have just dealt 900 damage to him for 15 energy (30 x 2 x 5 x 3). When he transforms back, don't hang around, run out so that you don't nuke all the archers (otherwise you'll have to fight the ritualists with him).
The heroes I found to be very good with leech sig and would routinely interupt his more damaging skills, taking away a lot of pressure. Let the heroes use Ray of Judgement at their own control, if you try to synch them, you will disable all three leech sigs at once. Having them use RoJ at their own pace means yo almost allways have a hero ready to leech sig.
The three skills in his normal form that will hurt you are chillblains, feast of corruption and desecrate enchantments. If he casts these three back to back, it will probably kill anything in it. You will probably get a few party wipes from these but keep going, bring a few DP removers if need be.
Good luck with it, it's a tough dungeon but it can be done with H/H.
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Mar 20, 2008, 11:33 AM // 11:33
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#28
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Ontario
Profession: R/Mo
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I pugged this with another ranger.
2 Holy barragers.
4 Signet of judgement monks
2 heal/prot monks.
Lined up the 4 monks, and sync spiked on 1 enemy in the middle. it didnt really matter which but we went for the priest if it was in the mob.
Anything died instantly, plus if something didnt get killed, 12 holy arrows were flying down at the time of the ROJ spike. If anything got close, Light of deldrimor finished it. Most of the time there were no leftover enemies anyway except for moving mobs, everything usually wiped with 4 ROJ in 1 shot.
BTW, for Fendi Nin, we really didnt have a strategy but to keep dieing to get his HP down, and use the flames for help. Clovers helped a lot for accidential deaths.
Your worst enemy with this Holy damage build is Enchanted. Bring Aegis.
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Mar 20, 2008, 01:43 PM // 13:43
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#29
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Frost Gate Guardian
Join Date: Dec 2007
Guild: Gone
Profession: R/W
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Quote:
Originally Posted by Productivity
Three monk heros, following skills.
Ray of Judgement
Spear of Light
Castigation Signet
Smite Hex
Smite Condition
Mantra of Inscriptions
Leech Signet
Symbol of Wrath
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Replace symbol of wrath with arcane mimicry, and give one of the monks soj instead of roj. They are pretty smart at copying the skill they don't have, so each monk ends up with two elites.
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Mar 23, 2008, 01:07 AM // 01:07
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#30
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Leeds England
Profession: W/
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Just done it with H/H. Took me 2 hours 45 mins. Took 2 smite monks and a SF ele heroes and fire, healing, protection and interrupt henchmen.
It was pretty easy really, just a time consuming grind. Fendi wasnt that bad - he took 30 minutes to kill.
Kathandrax next !!!
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Mar 24, 2008, 02:47 PM // 14:47
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#31
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Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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SY and TntF paragons don't work here, there's too much blind to accumulate adrenaline.
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Mar 24, 2008, 04:07 PM // 16:07
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#32
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Quote:
Originally Posted by freaky naughty
SY and TntF paragons don't work here, there's too much blind to accumulate adrenaline.
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How I did it is this:
20% Reduce Blind Rune
20% Reduce Blind Shield Inscription
Then we took a hero with condition removal-low recharge ones so they can basically spam it.
In addition our Melandru Derv did have Draw Conditions, so if things got to heavy, he used that and cleaned the party.
Plus, if your tanks do their job good, all the blinding will be on them (that's the beauty of the Melandru derv-no blinding, holy damage and can hit multiple foes).
I think I got blinded maybe 10 times during the entire thing, and each time it was no longer than a couple seconds-which still gives you plenty of time to get adrenaline and throw it back up (particularly if you have someone throwing around Dark Fury).
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Mar 24, 2008, 04:53 PM // 16:53
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#33
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Lion's Arch Merchant
Join Date: Mar 2008
Location: Boston, Mass
Profession: W/Rt
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Try this skill...
Pain Invertor
Hex Spell. For 6...10 seconds, every time target foe deals damage that foe takes 80...140% of the damage it causes (maximum 80 damage).
I've heard this skill helps out on bosses and big groups.
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Mar 24, 2008, 04:53 PM // 16:53
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#34
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Lion's Arch Merchant
Join Date: May 2006
Guild: Los Chavos Del [Ocho]
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me and one friend finish thsi dungeon very easy...only 1 wipe against the boss.
build team:
me: W/X tank (no ursan)
heroes:
1 smite monk (Signet of judgment, bane signet, castigation signet, smite conditions, smite hex, mantra of inscription, optional slot, res)
1 prot monk (life sheat, aura of stability, shield of absorption, spirit bond, divine healing, heavens delight.etc)
1 healer monk (healers covenant, patien spirit,vigorous spirit, dwaynas kiss)
my friend
r/rt splinter barrage.
2 smite monks (Signet of judgment, bane signet, castigation signet, smite conditions, smite hex, mantra of inscription, optional slot, res)
1 healer monk (i think it was a LoD).
optionals for smites: judges insight --> ranger with barrage
reversal of damage
and coordinate spikes is gud :P.
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Mar 24, 2008, 05:43 PM // 17:43
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#35
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by Ferret Deathsquad
Pain Invertor
Hex Spell. For 6...10 seconds, every time target foe deals damage that foe takes 80...140% of the damage it causes (maximum 80 damage).
I've heard this skill helps out on bosses and big groups.
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Pain inverter's recharge time is a bit long, only affects 1 target, max damage is 80, bosses have hex duration time cut in half.
It is useful against AoE enemies. Damage taken by 1 character will damage the hexed enemy. However, 1 spell like Aftershock hitting 3 characters, will do a max of 80x3 = 240 damage to hexed enemy. It is a max damage of 80 per "attack", which means 8 characters being hit by 1 attack, is the same as 1 character being hit by 8 attacks (that is what happens to the guy with Pain inverter on him/her/it).
That is when Pain Inverter becomes insane. (especially when you add minions, pets, and I think spirits all being hit by a Meteor Shower or something).
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Mar 24, 2008, 06:38 PM // 18:38
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#36
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Pain Inverter does wonders on those hammer undeads here-IMO they're the hardest hitting. Sure the eles are annoying, but these guys will rush in and go around your wall and start smacking your monks around. Pain Inverter solves that
Plus we usually have 2-3 people in our groups that bring it so we can spread the love.
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Mar 30, 2008, 12:28 AM // 00:28
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#37
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Frost Gate Guardian
Join Date: Feb 2008
Profession: R/
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Quote:
Originally Posted by Richardt
Pain Inverter does wonders on those hammer undeads here-IMO they're the hardest hitting.
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My guild did a light of deldrimor spike against them lol
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